Building in Public

    The Layoff Trail: An Oregon Trail Game for Sales Teams in the AI Era

    Founder & CEO, GTM HeroesPublished 5 min read

    The Layoff Trail is a game we built about sales and marketing pros trying to survive the agentic-AI era. Think Oregon Trail for GTM people watching agents eat their pipeline. It's free, there's no signup, and it was built to be shared.

    I built it on a Tuesday night while the industry shipped another million AI cold emails nobody opens. That's the whole argument, honestly. The answer to AI slop was never more volume. It's making something a human actually wants to open. A game about surviving the AI era does more for how people feel about GTM Heroes than 10,000 "Hi {FirstName}, I noticed you..." emails ever will.

    What is The Layoff Trail?

    The Layoff Trail is a short trail game where you lead a team of five GTM teammates west from Rochester toward San Francisco, and try to keep them alive through the AI era. You'll lose people along the way, usually to decisions that look a lot like the ones sales teams make every quarter.

    It's a joke, and it's also a little too accurate. The deaths are funny right up until you recognize your own pipeline in them.

    How does the game work?

    Before you leave Rochester, you assign a behavioral type to each of your five teammates. That choice drives everything after it.

    Pick wrong and your Visionary runs out of cold brew in Nebraska while your Skeptic refuses to buy anything at the store. Run the same monoculture playbook on all five of them and you will be burying people in Nebraska.

    It is a game mechanic. It is also just how real deals work. A buying group is a handful of stakeholders, each running your pitch through a different lens, and a lot of reps use the same script on all of them and then wonder why the deal stalls at "no decision."

    The eight types in the game are the same eight we built the product on. It takes about two minutes to find out which one you are.

    How do you die on The Layoff Trail?

    You die the way GTM teams are dying right now. A few of the death screens:

    AI Brainrot. Here lies Casey. Casey sent 400 emails that week. Best activity numbers on the team. Not one of them was written for a person. Casey does not make it.

    The systems blackout. There's an event where your entire AI stack goes dark. CRM, no response. Enrichment, no response. Sequencer, no response. You spend the next leg of the trail hunting for API credits by hand like it is 2019. Everyone who has played it laughs, and then goes quiet, because that is just a Tuesday.

    AI Debt. "You have died of AI Debt." We wrote that death screen in July as a joke. Oracle then reportedly cut up to 30,000 people to help fund a ninety-billion-dollar AI buildout, which turned the joke into a Q3 strategy. In the game it's a literal way to die on the way to San Francisco, right next to AI-slop rot and the full systems blackout. The game has aged terrifyingly well.

    Is the game anti-AI?

    No. The villain of the game is not the AI. It's the exec staring at a spreadsheet who decides the people are the part you can afford to lose.

    The systems blackout gets the biggest laugh, and it carries the most serious point. Your tools do not talk to each other. They were never built to. So the rep becomes the integration layer, copying context between six tabs, and the context that actually matters, who this buyer is and how they decide, never gets carried anywhere at all.

    That is the part nobody is fixing. The plumbing gets all the attention, and the read of the buyer falls through the cracks between tabs. We built GTM Heroes to speak MCP from day one, which is why the behavioral layer travels with the deal instead of dying in a tab.

    Why build a game instead of another campaign?

    Because some things are easier to feel than to argue about. I can write a thousand words on why running one playbook on every stakeholder kills deals. Or you can watch your Skeptic refuse to buy supplies in Nebraska because you treated him like the Visionary, and you'll get it in seconds.

    It's also a test of the argument itself. If the answer to slop is making something a human actually wants to open, then a GTM company that only sends cold emails about it is losing its own argument. So we built the thing instead of describing it.

    What should a sales team take from it on Monday?

    Play it as a team first. Then take the mechanic back to a real deal, because the game is a cheap rehearsal for a mistake that is expensive in the wild.

    1. Pick one live deal that's stuck or trending toward "no decision."
    2. List every stakeholder in it, the same way you listed your five teammates before leaving Rochester.
    3. Assign each one a read of how they decide before the next touch. A guess is fine to start, as long as it's a guess about the specific person and not the title.
    4. Write the next message per person. If the same paragraph would work for all of them, it's the monoculture playbook, and you already know how that ends in Nebraska.
    5. Notice where the context about each buyer lives right now. If the answer is "in one rep's head" or "somewhere in six tabs," that's your systems blackout, and it's happening on a normal Tuesday.

    Then ask yourself why the last cold email you got didn't make you feel a single thing. Your team probably does not make it to San Francisco on the first try. That's sort of the point.

    Questions people ask

    What is The Layoff Trail game?

    The Layoff Trail is an Oregon Trail style game from GTM Heroes about sales and marketing pros trying to survive the agentic-AI era. You lead five teammates from Rochester toward San Francisco and try to keep them alive.

    Is The Layoff Trail free?

    Yes. It's free, there's no signup, and it was built to be shared.

    How do you play The Layoff Trail?

    Before you leave Rochester you assign a behavioral type to each of your five teammates. Pick wrong, or run the same playbook on all of them, and you lose people along the trail.

    What are the behavioral types in The Layoff Trail?

    The game uses eight behavioral types, the same eight GTM Heroes built its product on. It takes about two minutes to find out which one you are.

    Adapted from Pete's LinkedIn posts

    Related

    Ready to kill no-decision and closed-lost?

    Start your first HBX-powered research in minutes. No templates required.

    Read a buying group free